Name = SAVAGE VALLEY
Description = JUST A PIG
JDescription = 
Source = 2005 Philippe Brodier

Venue = 7 - Red Canyon
Sky = 0 - Pink
ROM_Music = 6 - Red Canyon
EK_Music = 6 - Red Canyon

Horizon_Count = 6
CTL_Point_Count = 15


Horizon 1
Image = 20 - Red Canyon D
Angle = 0,000

Horizon 2
Image = 18 - Red Canyon B
Angle = 60,000

Horizon 3
Image = 19 - Red Canyon C
Angle = 120,000

Horizon 4
Image = 17 - Red Canyon A
Angle = 150,000

Horizon 5
Image = 6 - Devil's Forest B
Angle = 240,000

Horizon 6
Image = 25 - Big Hand A
Angle = 300,000


CTL_Point 1
X = -577,000
Y = 0,000
Z = 869,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Decoration = 4 - Overhead Monitors
Structure = 6 - Pyramid (Both Sides)

CTL_Point 2
X = -986,000
Y = 0,000
Z = 450,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Gate = 1 - Lap Marker

CTL_Point 3
X = -780,000
Y = 0,000
Z = 112,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
Structure = 6 - Pyramid (Both Sides)

CTL_Point 4
X = -820,000
Y = 0,000
Z = -554,000
LeftWidth = 19,0
RightWidth = 19,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall

CTL_Point 5
X = -537,000
Y = 0,000
Z = -337,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 6 - Pyramid (Both Sides)

CTL_Point 6
X = -211,000
Y = 0,000
Z = -337,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DartZone = 3 - Center
SlipZone = 1 - Left side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 7
X = 118,000
Y = 0,000
Z = -118,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 1 - Left side
DartZone = 3 - Center
SlipZone = 2 - Right side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 8
X = 350,000
Y = 0,000
Z = 145,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DartZone = 3 - Center
SlipZone = 1 - Left side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 9
X = 651,000
Y = 0,000
Z = 244,000
LeftWidth = 62,0
RightWidth = 62,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 10
X = 651,000
Y = 1,000
Z = 550,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DartZone = 3 - Center
SlipZone = 1 - Left side
Structure = 6 - Pyramid (Both Sides)

CTL_Point 11
X = 383,000
Y = 0,000
Z = 604,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 6 - Pyramid (Both Sides)

CTL_Point 12
X = 6,000
Y = 0,000
Z = 476,000
LeftWidth = 26,0
RightWidth = 26,0
Banking = 0
TrackType = 2 - High-Wall
Texture = 0 - Venue High-wall
PitArea = 2 - Right side
DartZone = 3 - Center
SlipZone = 1 - Left side

CTL_Point 13
X = -19,000
Y = 0,000
Z = 624,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors

CTL_Point 14
X = 310,000
Y = 0,000
Z = 869,000
LeftWidth = 16,0
RightWidth = 16,0
Banking = 0
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 2 - Right side
DartZone = 3 - Center
SlipZone = 1 - Left side

CTL_Point 15
X = -270,000
Y = 0,000
Z = 896,000
LeftWidth = 100,0
RightWidth = 100,0
Banking = 0
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
DashPlate = 0 - Center
Decoration = 4 - Overhead Monitors
Structure = 6 - Pyramid (Both Sides)